IAMfourzerotwo

Speaking at SXSW About Pro Gaming

February 6, 2008 · 4 Comments

SXSW

I’ll be speaking at this year’s SXSW Interactive festival on March 7th on a panel discussing:

 Pro Gamers: Extreme Athletes of the 21st Century

The event takes place in Austin, TX in March 7th - 16th, so if you’re in the area or will already be attending the festival drop me a line and let me know. More details on the actual event to come once it gets closer, meanwhile though I wanted to pose a question to you.

What are your thoughts on Professional Gaming and Pro Gamers?

Do you consider it a sport, do you think it has the potential to become a mainstream sport, and if so what could be done to better secure it’s spot as one?

With the new blog IM (see: right), I’ve been having a lot of great direct conversations with the community.  About 100 messages a day on average. A lot of which have sparked some really great convo regarding the game, feedback, suggestions, and just gaming in general. So I’m anxious to see what some of you have to say on this subject.

Hit the jump for my rant on the subject as well as some more questions to sulk over.

[Rambling Rant Starts Here]

State of Gaming

I think it’s safe to say Video Games and recreational gaming is well beyond mainstream, with over $18 Billion in console hardware sales alone in 2007 and the top games of the year attracting millions of players (Call of Duty 4: Modern Warfare = 7 + Million), it’s clear that gaming is a part of a lot of people’s lives. So I don’t think it’s that fair fetched to presume with the right support Professional Gamers could become even more mainstream themselves.

Competitive gamers are already competing for tens of thousands of dollars on a fairly regular basis, and with the increase in competitive gaming leagues such as GGL, MLG, and several others it’s starting to become more and more common to see players affiliating themselves with a team of regular players, even on the more casual side of gaming players are teaming up.

 So What’s It Gonna Take

To take competitive gaming to that next level of mainstream professional gaming? This isn’t something I claim to know, but just throwing it out for general discussion. We already have lots of solid professional gaming teams out there, and plenty of good leagues going, but I can’t help but feel like something’s lacking. Maybe an overall standard and general acceptance of the sport.

Creating A Multi-Game Standard? 

Developers can play a huge role in this as well, especially if there was a standard in what’s expected from a ‘competitive game’. From the development side, developers have a whole community to consider, so where is the sweet spot of appealing to your competitive community while also offering a welcoming experience for your general audience, casual players, and hardcore non-competitive players?

I think Clan Integration is becoming more and more of a selling point for a lot of gamers and if there was a unified standard on what Clan Integration should be, perhaps some built-in clan API’s for developers from hardware manufacturers. For example, if Microsoft were to build in Clan support for Xbox Live where you can start a Team, invite gamertags. Once they’ve accepted you have a separate friends list consisting only of your team.

For matchmaking purposes, developers could then be provided with the neccessary tools and API’s to allow for easy matchmaking for clans only. For example, you go into multiplayer and you have two options:

 Solo Play

Team Play

Solo play is all one wolves, you matchmaking with X number of other random players, with Team play being users who are part of a Team via the built-in Clan support on the Dashboard.

As it is at the moment, every developer does their own thing for supporting their competitive community. Whether it’s something like we’ve done with a Party System, Clan Tags, etc. or something as extensive as a fully custom Clan section in multiplayer (i.e. Splinter Cell: Double Agent). Overall demanding a lot of development resources, time, and manpower to creating a custom clan / competitive features and aspect to the game. Resources that may not be alloted because focus is improving and adding to the gameplay experience for the community as a whole, and not just those who will use the competitive aspects of it. However, if there was a standard, development resources needed would be must less, and the ability to more easily cater to both the growing competitive players AND the overall casual / hardcore non-competitive gamer would be much more feasible within the growingly more demanding development cycles / costs.  Simply, as it is now how can we make it more justifiable to put the extra costs and manpower behind features that less than 20% of the community actually use? Now I use Xbox Live as an example, but this applies to all platforms.

Conclusion

In the end, it’s all about the standards. If there are common standards across the board for competitive gaming and teams, then you’re going to see a lot more unity, and growth. As it it now, there’s a lot of great companies doing their own thing, which is great but without unifying and growing that community as a whole it’s going to be to busy competing with itself rather than competing with other sports.

We’re working on some really cool concepts for how we can make our competitive contribution here at Infinity Ward for future games, stuff that’s wayyy too early and idealistic to talk about now, but something I am interested in seeing developed over the course of our next game, but that’s a distant future I won’t bore you with now. Discuss.

Categories: Playstation 3 · community · infinity ward · pc · pro gamers · xbox 360
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4 responses so far ↓

  • Rick Weiss // February 6, 2008 at 4:04 pm

    I don’t know if I’d go as far as to consider pro-gaming a sport. Maybe I just have a mental block against non-physical activities being called sports. I wouldn’t call televised poker tournaments “sports”.
    That said, I’m looking forward to the rise of professional gaming in North America.
    You’re right as well - developers should group together to create a sort of video-game decathalon - a stable platform for an entire season of play, without newcomers competing with each other for the spotlight mid-season.

  • Russell Hoeflich // February 6, 2008 at 7:59 pm

    As a fan of Call of Duty 4, I was introduced to you and this website. After reading this article, it is obvious that you get it, while many in the gaming industry do not.

    Clan Support is HUGE, in my opinion. Creating a standard would be spectacular, and it is something my team has discussed repeatedly for the past 2 years. The things mentioned in your article are key factors, not to mention the ability to “host rooms” or control servers like on the PC. The reason room or server control is vital, is because it allows clans to practice, hold matches, and keep undesirables out. (Glitchers, spammers, team killers, and etc.) The best gamers gravitate to honest clan hosted rooms or clan operated servers because the competitive level is greater and the interruptions from nightmare gamers are limited to a few seconds.

    Another thing we’ve discussed in relation to Xbox Live, is an Adult Area. This area would be for those over 18 only, which would allow us mature gamers to be seperated from the “chipmunks.” (kids with squeaky voices who teamkill, talk trash and make me spend the first 2 minutes of every round muting the above offenders.)

    Gaming is moving towards the “Pro” side of things. I wouldn’t call it a sport, per say, but it is a talent and it takes sport ideals like teamwork, skill, hardwork, practice… in order to be successful.

    If you have any direct questions, feel free to contact me. Our clan has 50+ members ranging in age from 18-65 and we would love to be of any assistance to you promoting the clan cause!

  • april15th // February 8, 2008 at 8:36 pm

    I sometimes wonder if the rate of change is one of the big issues circumventing the growth of professional gaming.

    Maybe time will ultimately prove it’s a non-issue but compare the consistency of a sport that has an already-established, worldwide following (soccer, for example) with the enormous diversity of games and how rapidly they arrive on the scene and end up being replaced by a new generation, with different rules, different strategies, different game types, different Pros, etc. Even amongst fanatical gamers, there are very few who can watch dozens of different games being played and fully appreciate everything going on in each.

    My favourite sport is Australian Rules Football and the Australian Football League has been around for 111 years. The team I follow has been around for even longer. There’s a stability to the sport that probably goes a long toward ensuring its survival, continued growth and on-going interest from both spectators and aspiring players.

    Likewise, with an established sport like tennis, the rules stay the same for decades and those interested can follow it closely one year, forget about it for a while, then pick up right from where they left off, even if they’ve ignored it for years. Their favourite players may have retired but the sport remains the same.

    In contrast, professional gaming involves a multitude of platforms, multiple genres, countless games (none of which is likely to last 10 years, let-alone 100+) and clans that seem to appear and disappear as quickly as the latest titles. Keeping track of it all requires serious commitment and I think most non-professional gamers would rather just play.

    Perhaps that’s another impediment to the growth of Pro Gaming. Watching other people play games is rarely as enjoyable as playing them yourself. I don’t even like watching frag videos because I find myself thinking, “Why am I sitting here watching someone’s heavily edited highlights reel when I could be playing the exact same game right this very moment and having a hell of a lot more fun?”

  • Call of Duty 4 remains as top game on Xbox Live - 2/4 « IAMfourzerotwo // February 13, 2008 at 8:19 pm

    [...] in San Francisco next week, it’ll almost be time for SXSW where I’ll be talking about Pro Gaming and Pro Gamers, which is lines up nicely with the recent MLG [...]

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